"I know! I'll become a monk!" Akagami Akemitsu has spent his days and nights absorbed in studying and part-time work in an effort to distance himself from his family, which is notorious as a household of philanderers. One day, he falls in love at first sight with a girl named Aoba Yuzuki, and suddenly he's constantly drowning in worldly desires. Hoping to fight back against his genes and live a more stoic life, he enters a temple... only to find out that it's a convent filled with gorgeous girls! So begins a new rom-com about the temple life of three adorable triplets and two beautiful freeloaders!
One lonely, gloomy fifth-grade girl is the target of her classmates' relentless bullying and teasing—that is, until a new kid arrives on the scene. Friendly Takada is as clueless as he is well-meaning, but somehow he possesses the magic ability to start drawing "Grim Reaper" Nishimura out of her shell. As the elementary schoolers experience all the fun of a childhood summer together—from going to the pool to picking sunflowers to watching fireworks—an unusual friendship blossoms!
High school freshman Hiro Amanokawa activates a mysterious device left behind by his father called "Digivice" that makes unknown creatures that cannot be seen by ordinary people, the Digimon, visible to his eyes. This is the story of this other side of the world that nobody is aware of. With their friends, Hiro and Gammamon dive into the mysterious world where these creatures live.
After he witnesses his father’s murder at the family dojo, Ryo Hazuki dedicates his life to finding the man responsible — a mission that takes him from the streets of Yokosuka, Japan to the sprawling metropolis of Hong Kong, and beyond. Soon he’ll learn that larger, mystical forces are at play as he trains to become the ultimate martial artist in his quest for revenge.
The stage is Sapporo, Hokkaido. One night, our heroine, Minare Koda, spills her heartbroken woes to a radio station worker she meets while out drinking one night. The next day, she hears a recording of her pitiful grumbling being played live over the air. Minare storms into the station in a rage, only to then be duped by the station director into doing an impromptu talk show explaining her harsh dialogue. With just one recording, the many eccentric facets of Minare's life begin to pull every which direction as she falls ever deeper into the world of radio.
Libra City is a sprawling metropolis whose districts split the rich and the poor. Hiding among the populace are three humanoid monsters—Bem, Bela, and Belo—who protect humanity and hope to one day become humans themselves. However, when a Mysterious Lady threatens their way of life, Bem, Bela, and Belo are pulled into a plot unlike anything they’ve ever known.
Suzuka Nagami is a beautiful third-year middle school student who has excellent grades and is the student council president. She wrote a novel about a little sister who dotes on her older brother, and the novel wins a light novel award. After they discuss the matter, Yuu is the one who debuts as a proxy light novel author instead of Suzuka, under the pen name Chikai Towano.
Chisato Mizusawa is a reserved but excellent and pretty assistant manager in her company. She has a secret that only her husband Sora knows, which is that she likes drinking alcohol, and she can become very cute when she is drunk! Even tonight, she gets relaxed (with the phrase "Shifuku~") and drunk with the cocktail Sora makes♥. It's a "Yoidere (Drunken Dere)" cocktail comedy of Japan's closest husband and wife.
Shinichirou decides to look for a job in order to pay his rent, and his teacher suggests that he work for someone at their house doing housekeeping; however, the person who hired him was Sakuya, a girl who is the 37th head of the Shimazu family, and her job is to exorcise and eliminate unwanted creatures. Shinichirou accidentally releases one of the creatures that Sakuya captures and they cooperate to catch it.
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
During a concert by idol group Zwei Wing, an alien force known as the Noise attack the stage. Group members Tsubasa Kazanari and Kanade Amou suppress the attack using their Symphogear armor, but despite their best efforts, innocent bystander Hibiki Tachibana is fatally injured. Distraught and much to Tsubasa's dismay, Kanade sacrifices herself in the process to save Hibiki.
Two years later, Hibiki lives on. Tsubasa now fights alone. With the threat of the Noise increasing, Hibiki finds herself encountering the Noise once again but this time she is granted a chance to become attuned with the same Symphogear that Kanade wielded.
When they were young, the brothers Mutta and Hibito promised each other they would become astronauts. Now, in 2025, Hibito has followed his dream to become the first Japanese on the moon, but Mutta has just been fired from his job. His brother reminds him of their childhood promise, and Mutta decides once again to aim for space.
Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death.
When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural born gambler. An imposing figure who does not fear death. One who is destined to become a legend.
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
Niwa Daisuke is your average teenager, until his fourteenth birthday. He tries to declare his love to the girl of his dreams, but fails. Suddenly, whenever he thinks about this girl he turns into the legendary phantom thief known as Dark Mousy. Daisuke's mother, very much aware of this, makes him turn into Dark and steal valuable works of art for a purpose unknown to Daisuke. As the story unfolds, he learns why, and about his classmate who seems to have the same ability.
Sora, a young girl from Japan, comes to America in search of her dream. She wants, with all her heart, to be a member of the famous Kaleido Stage, a combination of musicals, acrobatics and magical effects. With the help of her friends, she struggles to make this dream come true.
In Eternal Nations, a fantasy strategy game where players manage an empire, Takuto Ira is a legendary player who sits atop the leaderboard. Takuto goes unconscious during a hospitalization and awakens on the continent of Idoragya, which looks just like the game. Takuto meets Sludge Atou, his favorite unit in the game, and decides to build Mynoghra, an evil empire.
Two centuries have passed since a hero defeated the evil Jaryu and saved the world. In one of the many dungeon cities, Raust, a healer scorned and cast out of his party for being too weak, struggles to find his place. Amidst despair, he meets martial artist Narsena, who invites him to form a new party together. With a fresh start and renewed motivation, the two begin their journey to greatness.