Space Dandy is a dandy in space! This dreamy adventurer with a to-die-for pompadour travels across the galaxy in search of aliens no one has ever laid eyes on. Each new species he discovers earns him a hefty reward, but this dandy has to be quick on his feet because it’s first come – first served! Accompanied by his sidekicks, a rundown robot named QT and Meow the cat-looking space alien, Dandy bravely explores unknown worlds inhabited by a variety aliens. Join the best dressed alien hunter in all of space and time as he embarks on an adventure that ends at the edge of the universe!
When a series of animal bodies that rot away after a single night begin appearing in a remote mountain village, Inugami, a detective from Tokyo who specializes in the occult, is called to investigate.
While working the case, he befriends a strange boy who works in the field every day instead of going to school. Shunned by his peers and nicknamed “Dorotabo” after a yokai that lives in the mud, he helps Inugami uncover the truth behind the killings — but supernatural forces are at work, and while Dorotabo is just a nickname, it might not be the only thing about the boy that isn’t human.
When Saki Morimi gets into trouble with the police while in Washington D.C., she is helped by a Japanese man who calls himself, Akira Takizawa. Akira has only two things, a gun and a cell phone loaded with 8.2 billion yen in digital money.
Misaka's electro-manipulation skills - and her delightfully destructive railgun projectile movement - make her a rock star in Academy City. The techno-metropolis is filled with supernaturally powerful students known as Espers, including Misaka's flirtatious friend and roommate, Shirai Kuroko. She uses her teleportation skills as a member of the Judgment law enforcement team, fighting crime alongside fellow agent Uiharu. Joined by their friend Saten, a spunky Level 0 Esper, Misaka, Kuroko, and Uiharu have a blast taking on danger whenever and wherever it arises.
In an unexpected turn of events, dull high school student Hiro Yuuki obtains the full dive role-playing game Kiwame Quest. Created by the best of technology, the game claims to take "reality to its extremes," from stunning graphics, NPCs' behavior, to the scent of vegetation, and even the sensation of wind brushing against the skin—everything was the result of an ultimate workmanship.
Except, the game is a little too realistic and messy to clear. Kiwame Quest features over ten quadrillion flags and reflects the players' real-life physical abilities in the game. Being hit in the game also hurts in real life and slash wounds take days to heal.
The only reward here is the sense of accomplishment. Conquer the most stressful game in history that can't be played casually!
It's the year of destiny and 15 year old Kamui Shirō, a powerful psychic, has returned to Toyko after a 6 year absence. He returns to protect his childhood friends, Fūma, and Fūma's younger sister, Kotori. But destiny and fate are haunting Kamui and pulling in himself and his loved ones. It is his destiny to decide the fate of the world and mankind, no matter if he wants the role or not.
Alcohol, smoking, and stress—in the body subjected to these irritants, the cells responsible for maintaining life seem to fight a war that never ends. Due to a severe shortage of workers, Red Blood Cell AA2153 has to quickly learn to deliver oxygen and collect carbon dioxide, even in dangerous conditions. Meanwhile, White Blood Cell U-1196 has to do her part by dealing with germs and viruses during life-threatening situations. In the midst of these crises, they have to work together to keep the body healthy, despite not knowing if their sacrifices will be worthwhile. Cells at Work! Code Black takes a different approach by showing the grittier side of the jobs our cells perform.
Once upon a time, there was a witch named Elaina. Inspired by her favorite book, Elaina ventures out to see the world she's read so much about. Like a leaf on the wind, she travels from one country to another, looking to sate her inquisitiveness and searching for new experiences. Exploration and curiosity drive her journey. She's confronted by humanity in all its forms, whether strange, bizarre, or emotional and with each meeting, Elaina would become a small part of their story, and her own world would get a little bit bigger.
When the "Sirens," an alien force with an arsenal far surpassing the limits of current technology, suddenly appeared, a divided humanity stood in complete solidarity for the first time. Four countries formed Azur Lane, paving the way for the improvement of modern warfare, which led to an initial victory. However, this tenuous union was threatened by opposing ideals, dividing the alliance into two and humanity became fragmented once again.
As a seasoned and experienced fighter, the "Grey Ghost" Enterprise shoulders Azur Lane's hope for ending the war. But behind her stoic persona hides a frail girl, afraid of the ocean. Even so, she continues to fight as she believes that it's the only purpose for her existence.
Amidst the neverending conflict within humankind, the keys that could unite a fragmented race might exist: a soldier coming to terms with her mysterious personality and camaraderie between those with different ideals.
The lone mercenary Guts travels a land where a century-old war is raging. His ferocity and skill in battle attract the attention of Griffith, the leader of a group of mercenaries called the Band of the Hawk. Guts becomes Griffith’s closest ally and confidant, but despite all their victories, Guts begins to question why he fights for another man’s dream of ruling his own kingdom. Unknown to Guts, Griffith’s unyielding ambition is about to bestow a horrible fate on them both.
The Kusaribe family is a family of sorcerers under the protection of the ‘Tree of Origins.’ Their princess, Hakaze Kusaribe, was the greatest sorceress of their family. But Samon Kusaribe, a member of their family seeking to resurrect the ‘Tree of World's End,’ a tree that opposes the ‘Tree of Origins’ and controls the power of destruction, stuffs her into a barrel, and banishes her to a deserted island.
Murdered by a demonic being, 15-year-old Yuji Sakai has his life force replaced by a flame that dims with each day. When the flame dies, no one will remember he was ever alive. This is how he meets Shana: a warrior with a burning sword, and the will of a god as her guide. The two form a bond as Yuji becomes Shana’s accomplice in her battles to keep the balance between the ordinary world and hers.
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.
The story takes place in the year 1614. Two ninja clans, Tsubagakure of the Iga and Manjidani of Kouga, battle each other to determine which grandson of Tokugawa Ieyasu will become the next shogun. The deadly competition between 10 elite ninja from each clan unleashes a centuries-old hatred that threatens to destroy all hope for peace between them.
Ren Amamiya is about to enter his second year after transferring to Shujin Academy in Tokyo. Following a particular incident, his Persona awakens, and together with his friends, they form the “Phantom Thieves of Hearts” to reform hearts of corrupt adults by stealing the source of their distorted desires. Meanwhile, bizarre and inexplicable crimes have been popping up one after another… Living an ordinary high school life in Tokyo during the day, the group maneuvers the metropolitan city as Phantom Thieves after hours. Let the curtain rise for this grand, picaresque story!
Music is the light that illuminates people's hearts-- and that "light" was suddenly taken from the world. The world changed the night the black "Kuroya Meteorite" fell. Grotesque monsters known as D2 emerged from the meteorite and began to overrun the land and people. As the D2 were drawn to melodies people played, eventually "music" itself became taboo. However, those who opposed the monsters appeared. They the "Musicart," girls who draw power from music. They possess the great operas and musical scores of humanity history and use them to defeat the D2.
Seigi, a martial arts trained middle schooler, often feels driven to protect the weaker people around him. One day, he defends a homeless man against some punks, and the man gives him a strange tattoo on his palm in return. The tattoo is a secret weapon produced in the arms race between America and the Serinistan Kingdom. Seigi finds himself in over his head when a powerful girl, using the same secret weapon, violently pursues him in order to retrieve it. His skill at martial arts may not be enough to keep him alive, but will he be able to learn how to trigger the power of his tattoo in time?
A. S. (Ad Stella) 122 ― An era when a multitude of corporations have entered space and built a huge economic system. Suletta Mercury, a lone girl from the remote planet Mercury, transfers to the Asticassia School of Technology, run by the Beneritt Group which dominates the mobile suit industry.
Tsuburaya Pro, Takara, and Trigger joint venture and direct sequel to the 1993 tokusatsu series "Denkou Choujin Gridman".
Yuta Hibiki can’t remember who he is, and now he’s seeing and hearing things that others don’t! A voice from an old computer tells him to remember his calling, and he sees a massive, unmoving creature in the distance. Nothing’s making sense—until the behemoth springs to life! Suddenly, Yuta is pulled into a computer, reappearing in reality as the colossal hero—Gridman!