When they were young, the brothers Mutta and Hibito promised each other they would become astronauts. Now, in 2025, Hibito has followed his dream to become the first Japanese on the moon, but Mutta has just been fired from his job. His brother reminds him of their childhood promise, and Mutta decides once again to aim for space.
Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death.
When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural born gambler. An imposing figure who does not fear death. One who is destined to become a legend.
Miki's parents come home from their vacation to announce that they are getting a divorce. But what is more shocking is that they have switched partners with another couple! And to top things off, this other couple has a handsome son, Yuu, who Miki begins to develop feelings for. To make things more disturbing, everyone moves into one house. What will everyone think about Miki's family lifestyle?
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
Lloyd is a white mage who was unexpectedly banished from the hero's party. As he was lost and uncertain, he happened to cross paths with an S-rank adventurer party in need of a white mage, so he joined them on their quest. Little did anyone know at the time that the hero's party would fall apart and Lloyd would rise to fame.
Real estate agents Reiko Kujirai and Hajime Kudo work in the nostalgic Kowloon Walled City. As they spend more time together, Reiko’s feelings for Hajime grow. But when she finds a photo of him and his former fiancée, she’s shocked to see the woman looks exactly like her. Reiko then realizes a chilling truth: she has no memory of her past.
Sosuke Kaburaya is a detective struggling to make ends meet. While on a case, he happens upon Sara da Odin, a princess from another world who wields magical powers. Sara quickly adjusts to modern Japanese life as Livia de Udis, a knight from Sara’s kingdom, arrives to find her. Soon enough, both Sara and Livia’s positivity begins to rub off on SÅsuke and the neighborhood’s cast of characters.
As a member of a malevolent organization, the General is tasked with invading Earth and wiping out humanity. Even an extraterrestrial being like him, however, needs a chance to rest. Not even the Rangers—a team solely dedicated to defeating the General and his colleagues—will stand in the way of him visiting pandas at the zoo, buying ice cream at the convenience store, and enjoying his well-deserved day off from committing evil deeds.
What does a young noblewoman freshly betrayed by her betrothed need most? A crash course in everything naughty! And who better to teach her than the feared hermit sorcerer who for some reason can’t help but pamper her to no end?
In the near future, a sudden and unexplained sea rise has left much of human civilization underwater. Ikaruga Natsuki, a boy who lost his mother and one of his legs in an accident some years earlier, returns disillusioned from a harsh life in the big city to find his old countryside home half-swallowed by the sea. Left without a family, all he has to his name is the ship and submarine left to him by his oceanologist grandmother, and her debts. His only hope to restore the dreams for the future that he has lost is to take up an opportunity presented to him by the suspicious debt collector Catherine. They set sail to search the sunken ruins of his grandmother's laboratory in order to find a treasure rumor says she left there. But what they find is not riches or jewels; it is a strange girl lying asleep in a coffin at the bottom of the sea, Atri. Atri is a robot, but her appearance and her wealth of emotions would fool anyone into thinking she's a living, breathing human being.
In Shin-Yokohama, humans engage in a long, drawn out battle against vampires. Amongst them, the last "true vampire" stands...
Will he be a bringer of peace, or destruction?
Kashou Minaduki is an aspiring chef who moves away from home to open his own confection shop. While he is unpacking in his new shop, he discovers that two of his family's Nekos, Chocola and Vanilla, came along with him by hiding in cardboard boxes. After the two Nekos convince Kashou to let them stay and live with him, the three of them work together to run his shop, La Soleil. During the story, Kashou receives a couple of visits from his younger sister Shigure and the other four Nekos owned by their family.
Hina Tsurugi and her family have just moved to a quaint seaside town. Hoping to savor the sight of the peaceful ocean, Hina stumbles upon a girl named Yuuki Kuroiwa—an upperclassman at her new school—who invites Hina to join her in fishing. Hina reels in an octopus, which falls onto her; being afraid of bugs and big creatures, she panics and begs Yuuki to remove it from her. Yuuki sees this as an opportunity to force Hina to join the school's Breakwater Club—a club where members gather, catch, and eat various types of marine life as their main activity. Although her attempts to refuse to join fail, Hina slowly begins to discover the hidden joy in fishing. Her view on the sport changes, now looking forward to all the delightful experiences she can take part in alongside her fellow club members.
Due to the invasion of Disas—enigmatic creatures of soil from the land of the dead—mankind, who was on the verge of crisis, was saved by the efforts of magical girls who had obtained a mysterious magical power...
Three years later, new incidents suddenly occur, tearing apart the normalcy of the girls who had each returned to their normal lives. The saviours of humanity, those magical girls called "The Magical Five" now live each day fighting for their lives, even as they are trifled with by fate...
On his high school graduation day, Itsuki's cousin, Mahiru, tells him that she's pregnant. Just then, a gate of light emerges and transports the two into the world of Granvania. In this land, "Impurities" have been causing a disturbance to the Stars, ultimately plunging Granvania into chaos and disorder. And Itsuki, now revealed to be one who is fated to meet with the "Star Maidens", is seen as Granvania's last hope and was thus given the task to produce "Star Children" and combat the "impurities". And unless the task is complete, Itsuki may never be able to return home.
Nearly twenty years into the 21st century, people have forgotten the existence of Yokai. When a number of unexplainable phenomena plague adults of the human world with confusion and chaos, thirteen-year-old Mana writes a letter to the Yokai Post in search of answers, only to be greeted by GeGeGe no Kitaro...
He is charming, cool, athletic, a good cook, but more importantly, he's a clean freak. Aoyama is idolized and respected by everyone, but they can only admire him from afar due to his mysophobia. Despite that, he plays soccer—a rather dirty sport!
As the playmaker for Fujimi High School's soccer club, Aoyama avoids physical contact at all cost and cleanly dribbles toward victory. However, the path to Nationals will not be easy for Fujimi's underdog team. But alongside striker Kaoru Zaizen, Aoyama will show everyone that even as a clean freak, there are things he's willing to get dirty for.
Five girls work in the tourism bureau of their small provincial town. The town revives its "micro-nation" tourism program, which originated from a nationwide movement during Japan's bubble economy period, and hires the five girls as "monarchs" (tourism ambassadors).
A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy. At first, the 16 magical girls race to collect more "magical candy" than their competitors, but the rules quickly become twisted, and it quickly becomes a murderous battle for survival among them.
Adorable young Akiko is thrilled to be reuniting with Akito, the handsome older brother she hasn’t seen in years! In fact, she might be a little too excited about living under the same roof with her precious big bro. This pint-sized cutie has a serious brother complex, and she’s definitely not interested in sharing his attention. Unfortunately for little sister, she and Akito won’t be living alone: three gorgeous girls from the student council will be along for the ride! So much for the peaceful existence Akito was craving. Big Brother the dreamy will have to stay on his toes to avoid the advances of Sis and her ravishing rivals!