Mighty teen Adam and his heroic squad of misfits discover the legendary power of Grayskull — and their destiny to defend Eternia from sinister Skeletor.
When Saki Morimi gets into trouble with the police while in Washington D.C., she is helped by a Japanese man who calls himself, Akira Takizawa. Akira has only two things, a gun and a cell phone loaded with 8.2 billion yen in digital money.
Augie Doggie and Doggie Daddy are Hanna-Barbera cartoon characters who debuted on The Quick Draw McGraw Show and appeared in their own segment of that show.
In 2052, a Nobel Prize-winning neuroscientist develops a drug called Hapna — a cure-all that has the unexpected side-effect of causing death three years later. In response to this threat, a special force of agents—nicknamed "Lazarus"— is assembled to take on the malevolent Skinner.
Once upon a time, there was a witch named Elaina. Inspired by her favorite book, Elaina ventures out to see the world she's read so much about. Like a leaf on the wind, she travels from one country to another, looking to sate her inquisitiveness and searching for new experiences. Exploration and curiosity drive her journey. She's confronted by humanity in all its forms, whether strange, bizarre, or emotional and with each meeting, Elaina would become a small part of their story, and her own world would get a little bit bigger.
The adventures of Uncle Grandpa who is out to help every child and adult in the world through the power of imagination. With his mystical R.V. and eternal optimism, Uncle Grandpa is always ready to greet the day - and everyone he meets - with his signature, "Good Mornin'."
In a world full of brilliant heroes, it’s the trust of fans that turns heroes into superheroes. If a hero loses the people’s trust, they lose their special abilities. Trust value is collected, quantified, and used to determine a hero’s ranking, displayed on their wrist. Every two years, the top heroes go to a tournament to fight, determine new trust values, and earn their rankings.
Due to a childhood curse, anything that the Duke touches will die - which makes his flirty maid’s behavior all the more shocking! Can the Duke and his companions break the curse, or is he doomed to a life where love is forever out of his reach?
In an unexpected turn of events, dull high school student Hiro Yuuki obtains the full dive role-playing game Kiwame Quest. Created by the best of technology, the game claims to take "reality to its extremes," from stunning graphics, NPCs' behavior, to the scent of vegetation, and even the sensation of wind brushing against the skin—everything was the result of an ultimate workmanship.
Except, the game is a little too realistic and messy to clear. Kiwame Quest features over ten quadrillion flags and reflects the players' real-life physical abilities in the game. Being hit in the game also hurts in real life and slash wounds take days to heal.
The only reward here is the sense of accomplishment. Conquer the most stressful game in history that can't be played casually!
Ai, a young girl with shut-in tendencies, who tries not to interact with others. She keeps one of her eyes hidden behind her hair. One day, she happens to stop by a deserted arcade, where she meets "Aka." Spinning the gacha at their urging, she acquires a "Wonder Egg," and from that moment, her fate begins to change...
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.
Kanazawa Nobuaki has transferred to a high school far from where he used to live. Due to an incident at his old school, Nobuaki is afraid of getting close to his new classmates and keeps himself at a distance, but he starts opening up because of a sports day inter-class relay. Then a single text message from someone calling themselves the "King" is sent to everyone in class. Nobuaki's classmates think it's a simple prank and don't take it seriously - but Nobuaki knows that a death game is about to begin, and struggles to oppose it...
On her first date with the cutest boy in school, Ichigo is zapped by a mysterious ray that scrambles her DNA with that of the endangered Iriomote wildcat. The next day, Ichigo discovers that she has developed the agility (and occasionally the ears and tail) of a cat, as well as the power to transform into a pink-haired superheroine, Mew Ichigo. She and four other girls, each endowed with the genes of a different "Red Data" animal, have been selected for the top-secret Mew Project, which aims to protect the Earth from an alien menace known as Deep Blue.
Manji is a crass, violent samurai with a special ability: he cannot die. Cursed with immortality by the nun Yobikuni as punishment for his ruthless deeds, he has grown weary of his ageless life. The only way to lift the curse is to slay 1,000 evil men. So Manji wanders Japan, shedding the blood of the wicked on his quest to finally die.
Kusanagi Kei, a high-school student living with his aunt and uncle, has an encounter with a female alien. This alien is revealed to be a new teacher at his school. Later, he is forced to marry this alien to preserve her secrets. From there, various romantically-inclined problems crop up repeatedly.