Hana is a nine-year-old girl who lives in constant fear of her abusive family; Michiko is a sexy woman who has just done the unthinkable: broken out of the impenetrable Diamandra Penitentiary. After Hana is whisked away by Michiko, who claims to be her mother, the duo sets forth on a high octane ride towards freedom. In the streets of Brazil and aboard Michiko's motorcycle, Hana and Michiko will look for Hana's long lost father, try to learn to co-exist and get along together, and stay one step ahead of the police and afro-clad Atsuko.
In 2019, Kaito Yashio and Akiho Senomiya are the sole members of the Robotics Club at Central Tanegashima High School in Kyushu, Japan. Kaito is a laid back student and a skilled gamer who is just trying to help Akiho, his childhood friend. She is an energetic positive-thinking girl who yearns to complete the ongoing project of the club: building a functional replica of Gunvarrel, the main robot of a once popular TV series. As they gather new members and try to assemble the robot, Kaito starts stumbling upon secret reports that might reveal a conspiracy of large proportions. Unaware of what he is actually dealing with, Kaito little by little starts discovering clues laid by the mysterious Ko Kimijima.
A dream of falling from the sky...and then birth. Rakka is born from a large cocoon into the Old Home, greeted by a group of females with small wings on their backs and shining halos above their heads. Soon Rakka’s own wings grow, a halo is placed on her head and she is told that she must work in the nearby town of Grie. She soon realizes that the town and the entire world they live in are confined behind the Wall, a tall, impenetrable wall that none except the mysterious Toga are allowed to exit.
It is the Taisho Period in Japan. Tanjiro, a kindhearted boy who sells charcoal for a living, finds his family slaughtered by a demon. To make matters worse, his younger sister Nezuko, the sole survivor, has been transformed into a demon herself. Though devastated by this grim reality, Tanjiro resolves to become a “demon slayer” so that he can turn his sister back into a human, and kill the demon that massacred his family.
October, 1987, Autumn. In Suganami, Tokyo, there lives the Kinoshita family whereby the father draws very little pay out of his job as an ordinary salaryman. In order to cover expenses, he decides to let out the second floor of their apartment to earn additional rental income. One day, an obstinate-looking eldery dog, accompanied by a younger boy-dog, came knocking on their doors. The eldery dog addresses himself as Norayama Kuroyoshi and introduces his grandson as Norakuro. The former wants to open a detective agency and intends to rent the unit for their office. He will be the president of the investigative bureau while Norakuro-kun will be the director. He will also recruit one of the Kinoshita's sons, Keita-kun, as his employee and their advisor will be the girl-next-door, a high school student by the name of Rika Sawaguchi. On the third day since the official opening of the office, the telephone rang, a signal of a new case.
The Social Welfare Agency saves the lives of terminal patients using cybernetic implants. Then it teaches them to kill. After surviving the slaughter of her family, young Henrietta awakens to her new life at the Agency with a rebuilt body and no memory. Teamed with Jose, who is responsible for turning her into the perfect assassin, Henrietta’s been given a second chance—but at what cost?
Godai is a ronin (someone who has failed university entrance exams) living in a run down apartment house called Maison Ikkoku. Among the other residents are the nosy Ichinose, the sexy Akemi Roppongi, and the mysterious Yotsuya. The others are given to having wild parties which makes it difficult for Godai to study. Into this mayhem comes the recently widowed Kyoko as the new live-in manager. Godai falls for her, but doesn't have the nerve to tell her. As time passes, their relationship slowly develops amid life at Maison Ikkoku, despite all sorts of romantic hurdles.
Yuugo Hachiken enrolled in Ooezo Agricultural High School for the reason that he could live in a dorm there. In some ways he chose Ooezo in an effort to escape the highly competitive prep schools he had attended previously, but he was faced with an entirely new set of difficulties at Oezo, surrounded by animals and Mother Nature. After growing up in an average family, he began to encounter clubs and training the likes of which he had never seen before.
It's the year 2020. The Network has become something humans can no longer do without in their daily lives. But what humans don't know is that on the other side of the Network is the Digital World, a realm of light and darkness. Nor are they aware of the Digimon who live there. Fifth grader Taichi Yagami]s mother and little sister Hikari went to Shibuya, and now they're aboard a runaway train. Taichi hurries to Shibuya to save his mother and sister, but the instant he heads toward the station platform... a strange phenomenon befalls the DigiDestined, and Taichi goes to the Digital World!
Kimimaro works two jobs to make ends meet. He could go from pauper to prince in a parallel world called the Financial District—if he’ll invest his future as collateral in a dangerous game. Winning gets you more wealth, but losing could erase you from existence. When the destructive forces at play compel Kimimaro to confront the most powerful player, can he save the real world from total collapse?
The Medicine Seller is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called mononoke to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it.
Twins Kazuya and Tatsuya, and their neighbor Minami have played together since they were children and built an unbreakable bond. But with puberty, the twins realized something: Minami is a girl, and three is a crowd.
As the trio tries to preserve their relationship, Kazuya's pledge to make Minami's dream come true by taking her to Koshien with his baseball pitching skills makes the slackerish Tatsuya wonder about himself, and his own goals. But Minami has another dream she wants fulfilled, and as the twins continue to push themselves, with Minami in the middle, a life-changing tragedy leads one twin down a path he once never would've considered...
Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their "Mama," Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage — a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family... never to be heard from again.
However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama.
A public service proverb-of-the-week anime.
Peter the salary man lives a very unhealthy lifestyle, starving then bingeing until he feels seek, or slobbing around the house until badgered into taking up exercise, during which he invariably pulls a muscle.
Mihira Sanpei talks with a Tohou accent and is a down-to-earth boy with a cheerful and optimistic personality. However, when it comes to fishing, he becomes very serious and is a youth who enjoys fishing more than anything else. The village where he lives in is a natural environment which provides different kinds of fishing challenges. Despite his lack of experience, Sanpei has a first-rate sense with regards to fishing and decides to maxmise his potential by entering into different fishing contests. As he faces various challenges, he learns to solve difficult problems and learn from his mistakes to the extent that he is able to fish anything out of the waters. Along the way, he encounters all kinds of rivals and companions who increase his experience points and help him in his growth.
When Yadomi Jinta was a child, he was a central piece in a group of close friends. In time, however, these childhood friends drifted apart, and when they became high school students, they had long ceased to think of each other as friends.
One of the friends from that group, Honma Meiko, now has a wish she asks Jinta to fulfil. The problem is, she can't remember what her wish is anymore.
Satoru Fujinuma is a struggling manga artist who has the ability to turn back time and prevent deaths. When his mother is killed he turns back time to solve the mystery, but ends up back in elementary school, just before the disappearance of his classmate Kayo.