There is a place after death that’s neither heaven nor hell. A bar that serves you one chance to win. You cannot leave until the game is over, and when it is, your life may be too.
The story takes place in 2061, 50 years after humanity developed the "Net society" that depended on information networks despite their security issues. To improve security, a new network called Meta Real Network — or "Metal" for short — was developed. People's personal memories are reduced to information and placed within "protected virtual stand-alone organic cyber enclaves" called bubble shells online. The result was a virtual "explosion" of creative freedom as people felt safe enough to explore instincts and desires on Metal that they would not otherwise explore in real life. This "friction" between the Metal's alluring lack of restrictions and rules-bound reality led to trouble and incidents that investigators known as "cyber divers" must handle. Masamichi Haru is one such cyber diver.
Get ready for the hacking, slashing battle of a lifetime in a new adaptation of the legendarily violent Sengoku Basara franchise. Based on the best-selling video games, the new installment of this action-packed anime revolves around one massive battle featuring mechanized samurai, mystical ninja, gun-toting warriors, and a blinding array of deadly special moves!
Cat's Eye is the most notorious group of art thieves in Japan. No one knows their identities, but for most of Tokyo, the mystery only heightens their allure.
Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death.
When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural born gambler. An imposing figure who does not fear death. One who is destined to become a legend.
One day, Joe Maya, who lives on Mars, witnesses a battle between aliens. Those from Planet Zaboom are attacking the princess of Planet Radorio, she has escaped from the emperor of Zaboom who is scheming to conquer the universe and has crash landed on mars. Joe stumbles aboard the princesses ship, this starts a chain reaction of events that will alter their lives. Joe and his friends wield three powerful mecha beasts against the emperor of Zaboom and his forces, but the odds are stacked heavily against them. When all hope seems to be lost a mysterious ninja robot named Tobikage appears as if from nowhere to provide assitance, able to combine with the 3 mechanical beasts provides Tobikage with unmatched power, with his aide Joe fights the forces of Zaboom...
Hanasaki Mai is but an ordinary employee of a bank, with zero diplomacy. She doesn't think twice about pointing out her boss' mistakes. Her job is to investigate any wrongdoings in the bank branches. She is the voice of the suppressed staff who are unable to go against their bosses. Her partner is the veteran staff, Soma Ken, whose career with the bank had reached a dead end, no promotions in sight. Together, they resolve all the non-compliance issues at the bank.
Black Jack is an "unregistered" doctor with a clouded, mysterious past. He works with his little assistant Pinoko (who has a massive crush on the doctor), dealing with medical cases not very well known, which can be strange, dangerous, or not known at all. But he is a genius, and can save almost any of his patients' life (as long as they have the money for it, that is), and is known to many around the world, especially to those of medicine and science. He's a man of science himself, and does not believe much until he has seen it, yet it is many times he is surprised by love and nature often overpowering the science he bases his life in.
Remi lives with his mother in a French village. His father, Barberin, works in Paris. When he returns wounded and hard-hearted, Remi discovers he is actually a foundling. Barberin sells Remi to a traveling artist, Vitalis, and his animals troop. Heart-broken Remi leaves his home to face the hardships of a traveling artist's life. In Vitalis Remi finds the father he lacks. On his way Remi meets a kind rich woman and her sick son, who are actually his real mother and brother. Though life with them is nice, Remi, not knowing the truth, chooses to leave with Vitalis. Tragedies strike one after another to leave Remi alone with the faithful dog Capi. Between staying with a family of gardeners, where he gets attached to the youngest mute daughter Lise, and traveling with his best friend Mattia, earning his living by playing the harp, Remi searches for a place in life... Until he discovers his real parents may be alive, and undertakes a perilous journey to London in search of his family.
11-year old Persia is an energetic, loyal and happy young girl who has grown up alongside the animals on the Serengeti plains of Africa. Twins Riki and Gaku Muroi and their grandfather, Gōken, bring Persia to Japan with them in Minato-machi, where she lives with a couple who own a grocery store. During an incident during the return flight to Japan, Persia finds herself in the "Lovely Dream", the land where dreams are born and grow. The Fairy Queen appears before Persia in the form of a butterfly, and explains that the Lovely Dream is in danger, requesting Persia's help. She gives Persia a magical golden headband with a star which reacts to the word "Papurikko". With it, Persia can conjure a magic baton which bridges her world and Lovely Dream, as well as transform into an older self by saying "Perukko Raburin Kurukuru Rinkuru". She is sent with three kappa back into the regular world with the mission of collecting love energy to thaw the frozen Lovely Dream.
Newly graduate Yamaguchi Kumiko an idealistic teacher who entered Shirokin High to be a math teacher. Having high hopes for her students, her world turned up side down when she finds out that she'll be teaching the class 3-D the hardest class to take care of. Class 3-D is a bunch of students who looks more like delinquents and trouble makers. The students show no respect to teachers nor a little kindness. Each and every student doesn't like teacher for almost everyone has no good memories of them. The leader of the class is Sawada Shin. He is well respected for there are rumors that he beat a teacher to death. The students try there hardest to bully and make fun of her so she'll quit but all there efforts went to waste because Yamaguchi ain't an ordinary Teacher. Yamaguchi Kumiko is actually the 4th generation heir to Oedo group, a yakuza clan. Even though everyone in there clan wants her to the next leader, she made up her mind and so everyone accepted it.
Anpanman is a superhero who dedicates himself to the cause of justice, aiding the plight of unfortunate souls. Anpanman will go anywhere to help anyone in trouble, to drive away villains, and to save people from starvation by allowing them to eat his face. What? Let his face be eaten? No need to worry. His face is made with sweet anpan (bread filled with bean jam), hence the name Anpanman. Anpanman's very life depends on allowing others to eat, and once eaten, Anpanman can restore himself endlessly. He does not look handsome or strong, but he never fears any adventure and is continuously flying to aid the hungry people and the children with difficulties. Anpanman is the hero of the new age, glowing with friendship, endeavour and justice.
Kazuki Mai, an elementary schoolgirl, wanted to be a magician but her skills weren't good enough for her to join her grandparents' Magiccarat troupe. One day she sees a light enter a strange heart-shaped mirror. The light is actually a mirror fairy named Topo, who takes over her favourite stuffed toy, a flying squirrel and gives her a bracelet with the 4 card suits. The bracelet can turn into a bubble wand which transforms Mai into the 18 year old magician Magical Emi, who uses her magic to help people and participate in her grandparents' shows.
Ogami Itto is a master swordsman who holds a position of high power in the Tokugawa Shogunate. Highly trusted by the Shogun, he serves as the official decapitator, assisting lords and samurai who have been ordered by the Shogun to commit seppuku.
One day, Itto’s wife and members of his household are brutally murdered by a clan seeking to avenge their lord’s execution, which had been carried out by Itto. In the wake of the attack, two items are left in Itto’s home: his unhurt infant son, Daigoro, and a symbol meant to signify Itto’s betrayal of the Shogun.
Disgraced by the false symbol, Itto is labeled a traitor and forced to forfeit his position. He becomes a ronin, wandering the country with his son, searching for the men who killed his wife, seeking to clear his name and avenge her death.
Yuuichi Katagiri believes that friends are more important than money, but he also knows the hardships of not having enough funds. He works hard to save up in order to go on the high school trip, because he has promised his four best friends that they will all go together. However, after the class' money is all collected, it's stolen! Suspicion falls on two of Yuuichi's friends, Shiho Sawaragi and Makoto Shibe.
Soon afterwards, the five of them are kidnapped, and wake up in a strange room with a character from a short-lived anime. Apparently, one of them has entered them into a "friendship game" in order to take care of their massive debt. But who was it, and why did they have such a debt? Could they have stolen the money from class to pay for entry into the game? Yuuichi and his best friends will have to succeed in psychological games that will test or destroy their faith in one another.
Set in a part of Tokyo that has descended into a quagmire, the story follows Unit 8 of the 5th Special Public Security Section's 3rd Mobile Assault Division — popularly called "The Eighth" — who don powered armor "Willware" exoskeletons to counter the rise in crime. Assistant inspector Asami Kazari is assigned to The Eighth with the task of assessing the unit's status and reporting it to her superiors. But her true goal is to rehabilitate this sloppy, haphazard, justice-less group.
In 2030 AD, after being abandoned by his creator, a young boy robot is rescued by an Android Advocate, Dr Elefun, who adopts him as his own and guides him in the use of his special powers to aid and protect mankind and robot-kind.