Moritaka Mashiro, a high school student, is persuaded by his classmate, Akito Takagi, to become an aspiring manga artist when the latter realizes his natural talent as an artist. However, Moritaka is reluctant as his uncle, once an artist with his own manga, died from overwork. With Akito's help, Moritaka gets his school crush, Azuki Miho, who is an aspiring voice actress, to act in the anime adaptation of their future manga once it is completed. However, Mashiro also proposes to Azuki, who surprisingly accepts only on the condition she will marry him when both of them have achieved their dreams. With a goal set before him, Mashiro begins a long and struggling path to become a famous manga artist.
Arusu believes in magic and it's power to do good in the world. Unfortunately for her, her fellow witches disagree, and use their powers for all sorts of neat tricks, like turning little sprites into their slaves. Realizing that this nightmare is a reality, Arusu sets out to change the ways of the witches, and gets up to some hilarious hijinks along the way.
No taboo puppet show explores the often unexamined corners of Japanese society. The guests that appear on “Nehorin Pahorin” are all regular people involved in interesting subculture spaces or activities that rarely get mainstream media attention.
The guarantee of anonymity enforced by the decision to turn every visitor into a pig puppet prompts those on the show to go into greater detail about their story, whether they worked as a secretary for a member of the Diet or became addicted to host clubs.
One day, while playing the online game Elder Tales, 30,000 players suddenly find themselves trapped in another world. There, eight-year veteran gamer Shiroe also gets left behind. The trapped players are still alive, but they remain in combat with the monsters. The players don't understand what has happened to them, and they flee to Akiba, the largest city in Tokyo, where they are thrown into chaos. Once proud of his loner lifestyle, Shiroe forms a guild called Log Horizon with his old friend Naotsugu, female assassin Akatsuki and others.
On the beautiful Prince Edward Island in Canada, an orphan named Anne Shirley is mistakenly sent to Green Gables, the home of Matthew and Marilla Cuthbert. They choose to adopt her anyway, as Anne finds friendship, love, and happiness in her new home. Come along for the story of a purehearted and imaginative girl growing up, leaving for college, and returning home a changed woman.
Shigeno Daigo is an elementary student whose father, Goro, is a professional baseball player. Inspired by his father, who was once a Major League player, Daigo started playing baseball with the Mifune Dolphins, a youth team. However, he was unable to live up to the expectations of being the son of a professional, and quit baseball after less than a year. Then, in the spring of his sixth-grade year, Daigo's school welcomes a transfer student, Sato Hikaru, whose father is Sato Toshiya, a former Major League player and Goro's close friend. The fate of these two young men begins to move forward!
Mobile Land is an island where vehicles live. Carl arrives on the island and starts working as a delivery boy. He delivers packages to all kinds of vehicles.
Ruster sometime gets in the way and is always trying to turn everyone into rust, but Carl works hard at his deliveries.
Yuigaoka Girls High School is a newly established school that lies between the Omotesando, Harajuku, and Aoyama neighborhoods of Tokyo. The story centers on its first batch of students. With no history, no upperclassmen or alumni, and no reputation, it is a school full of unknowns.
Five girls, among them Kanon Shibuya, have a fateful encounter with school idols. Kanon decides, "I love singing. I want to make something come true with song!" Many feelings converge upon a star that has only started to grow. The future is blank and full of possibility for these girls, and their story that everyone will make possible has only just begun. Soar with your wings, our Love Live!
Den-noh Coil, Coil — A Circle of Children, is a Japanese science fiction anime television series depicting a near future where semi-immersive augmented reality technology has just begun to enter the mainstream. The series takes place in the fictional city of Daikoku, a hotbed of AR development with an emerging city-wide virtual infrastructure. It follows a group of children as they use AR glasses to unravel the mysteries of the half real, half Internet city, using a variety of illegal software tools, techniques, and virtual pets to manipulate the digital landscape.
Den-noh Coil, in development for over a decade, is the series director debut of Japanese animator Mitsuo Iso. It premiered on NHK Educational TV on May 12, 2007. Due to the animators involved in its production and its unusually high-profile television broadcast time slot, Den-noh Coil was highly anticipated.
Yui is an average schoolgirl who lives in a future where all computers are supported by a single global network known as COMNET. Yui is a computer-illiterate girl who after a computer-lab accident is approached by IR, a raccoon looking corrector computer program, which tells her she must save COMNET. She must stop the rogue A.I. (Artificial Intelligence) computer program known as Grosser and his hench-programs from taking over the world. Grosser was originally designed to be that manager of all of COMNET. At first she's very reluctant to play the heroine because of her complete lack of knowledge and ability with computers. To save COMNET she must find and gain the trust of the other seven wayward corrector programs. They must also find the creator or COMNET Professor Inukai, to help stop Grosser for good.
In the future, Earth itself is no longer inhabitable by living creatures. Humans begin their interstellar migration with space colonies. Vince and Hana work as researchers in the Cambrian Project. Together with the creature Pikaia, they seek the Lost Code, the key to restoring Earth, and aim to return to Cambrian-era Earth.
In a fictional school, "Tender Tank" Rareko is constantly opening absurd yet strangely enthusiastic debates, this way creating a lively classroom life. Bringing up tremendous themes, she and her classmates exchange words like sword-strokes, and here and there even a profound remark is slipped in.
Fun and informative debate comedy, packed into only five minutes each time.