A. S. (Ad Stella) 122 ― An era when a multitude of corporations have entered space and built a huge economic system. Suletta Mercury, a lone girl from the remote planet Mercury, transfers to the Asticassia School of Technology, run by the Beneritt Group which dominates the mobile suit industry.
An astronaut returns home from a year long solo mission in space. She tries to reconnect with her husband and son in their everyday life. Her experiences in space and home lead to events that ultimately will change the course of human history.
In the year 2000, Dr. Boyton creates a super-robot in his deceased son's image. He calls the robot Astro Boy. Astro Boy can swim oceans, leap over mountains, even fly into space on his own power. However, Astro Boy can't replace his son. Dr. Boyton becomes dissatisfied with the boy robot and disowns him.
Astro Boy is befriended by Dr. Packadermus J. Elefun of the Institute of Science, who guides him through his adventures. Endowed with super strength, rocket-powered flight, a selfless heart and a kind demeanor, Astro Boy fights a never-ending crusade against the forces of evil!
Wyatt Earp's great granddaughter Wynonna battles demons and other creatures with her unique abilities and a posse of dysfunctional allies - the only thing that can bring the paranormal to justice.
It's 1946, and peace has dealt Peggy Carter a serious blow as she finds herself marginalized when the men return home from fighting abroad. Working for the covert SSR (Strategic Scientific Reserve), Peggy must balance doing administrative work and going on secret missions for Howard Stark all while trying to navigate life as a single woman in America, in the wake of losing the love of her life - Steve Rogers.
Martin Bohm, a widower and single father, is haunted by an inability to connect to his autistic, mute 11-year-old son, Jake. Their relationship and their lives take an extraordinary turn when he discovers his gifted son has the ability to see things that no one else can and the patterns that connect seemingly unrelated events.
A shy university student in Tokyo, Karen Kohiruimaki stands in stark contrast to her in-game avatar—in fact, she happens to stand above everyone else too, much to her dismay. Towering above all the people around her, Karen's insecurities over her height reach the point where she turns to the virtual world for an escape. Starting game after game in hopes of manifesting as a cute, short character, she finally obtains her ideal self in the world of Gun Gale Online. Overjoyed by her new persona, she pours her time into the game as LLENN, garnering her reputation as the legendary player killer. However, when one of LLENN's targets gets the best of her, she ends up meeting Pitohui, a skilled yet eccentric woman. Pitohui insists that LLENN participates in Squad Jam, a battle royale. Thrust into the heated competition, LLENN must fight with all her wit and will if she hopes to shoot her way to the top.
A century-old vampire from New Orleans reunites with an ailing journalist to recount his life of bloodlust and his tumultuous relationship with the rakish Frenchman who turned him.
Rod Serling narrates an anthology of fantasy, horror and sci-fi stories from a set resembling a macabre museum. A chilling work of art serves as the connective link between the stories.
Bored with life and considering the real world to be just a “crappy game,” savvy sibling shut-ins Sora and Shiro have withdrawn into their own fantasy world filled with video games. However, one day they find themselves summoned to another world by a boy who calls himself “God,” their abilities are about to be put to the ultimate test! Now not only their fates — but the fate of all of humanity — will be decided by a series of games that may just be the hardest these super-geniuses have ever faced!
Every teenager thinks their parents are evil. What if you found out they actually were? Six diverse teenagers who can barely stand each other must unite against a common foe – their parents.
Echo is a member of a highly illegal and underground group of individuals whose personalities have been wiped clean so they can be imprinted with any number of new personas. Confined between missions to a secret facility known as the Dollhouse, the "Actives" are hired by the wealthy, powerful and connected to wholly become—with mind, personality and physiology—whomever the client wants or needs them to be. They know no other life than the specific engagements they are in at that time—or do they?
The year is 1939 - it was then that the Neuroi appeared. Nobody knows where they came from or what their ultimate agenda is, but the fact remains that their attacks drove people out of their towns and cities. In order to take arms against them, humanity develops a new anti-Neuroi weapon called the "Striker Unit." Using the power of magic to fight against the monsters, this new device enhances and amplifies the power of female magic-wielders. To use this device, young witches from all over the world have been brought together to form an elite task force unit called the 501st Joint Fighter Wing, commonly known as the "Strike Witches."
Unable to hear, speak, or wield a sword, Prince Bojji doesn’t seem like a typical heir to the throne—and his kingdom agrees. But his fateful encounter with Kage, a shadow on the ground, gives him his first true friend. The two set off on a grand adventure and, together, form a bond that can overcome any obstacle...even being king.
Nagisa Misumi and Honoka Yukishiro couldn't be more different. Nagisa is sporty and Honoka bookish, and while they attend the same school, they have very little in common - until one day, a shower of shooting stars brings two very unlikely visitors into their lives: Mepple and Mipple, refugees from the Garden of Light, which has been conquered by Darkness. Endowed with new and startling powers, Nagisa and Honoka become Cure Black and Cure White, the legendary warriors of light - together, they are Pretty Cure.
Ten-year-old Hazel Wells has just moved to the big city of Dimmadelphia because of her dad’s new job. On top of being in an unfamiliar environment, it’s the first time she’s been without her brother, Antony, who’s just left for college, leaving her lonely and unsure of herself. All that changes when the pink-and-green-haired neighbors next door reveal that they are no ordinary neighbors…they’re Cosmo and Wanda, fairy godparents! And they’re coming out of retirement to make all of Hazel’s wishes come true.
Lawrence, a traveling merchant searching for profit, finds a naked girl with the ears and tail of a wolf asleep in his cart. Her name is Holo – a harvest goddess with an untamed beast lurking inside who longs to return to her beloved northern home. Armed with his street smarts and her animal instincts, a simple peddler and a forgotten deity begin a journey through the wild countryside. Along their path, the riches of happiness shall be reaped, even as the bankruptcy which dwells in the human heart is exposed.
Imagine the perfect American town... beautiful homes, manicured lawns, children playing safely in the streets. Now imagine never being able to leave. You have no communication with the outside world. You think you're going insane. You must be in Wayward Pines.