For years, a great war has raged on between the scientifically advanced Empire and a paradise of witches known as the Nebulis Sovereignty. This age-old battle sets the scene for a fateful encounter between two young combatants: an imperial swordsman, Iska, and the witch princess, Aliceliese. As sworn enemies, they vow to cut each other down in order to unite their worlds, and yet Iska finds himself entranced by her beauty and righteousness, while Aliceliese is moved by his strength and resolve. In the midst of a never-ending war that forbids them from being together, they have no choice but to destroy each other-or find another way.
Follow the exploits of the Creature Commandos, a secret team of incarcerated monsters recruited for missions deemed too dangerous for humans. When all else fails... they're your last, worst option.
Psi Factor: Chronicles of the Paranormal is a Canadian science fiction television series that surrounds a scientific team that deals with all manner of paranormal phenomena around the world; from alien abductions to possessions. The organization depicted in the series is loosely inspired by a real-life scientific organization. While locations in the series took place worldwide, the series was primarily filmed in and around Toronto, Ontario, Canada, and aired 88 episodes over four seasons from 1996 to 2000.
One of the Lords of Dark Beasts, Clevatess’s reign shatters when he revives a hero he personally slayed and adopts an orphaned humanoid baby—the last hope to save a dying world. Now bound together, what fate awaits this unlikely trio?
A century-old vampire from New Orleans reunites with an ailing journalist to recount his life of bloodlust and his tumultuous relationship with the rakish Frenchman who turned him.
Emma, Norman and Ray are the brightest kids at the Grace Field House orphanage. And under the care of the woman they refer to as “Mom,” all the kids have enjoyed a comfortable life. Good food, clean clothes and the perfect environment to learn—what more could an orphan ask for? One day, though, Emma and Norman uncover the dark truth of the outside world they are forbidden from seeing.
A shy university student in Tokyo, Karen Kohiruimaki stands in stark contrast to her in-game avatar—in fact, she happens to stand above everyone else too, much to her dismay. Towering above all the people around her, Karen's insecurities over her height reach the point where she turns to the virtual world for an escape. Starting game after game in hopes of manifesting as a cute, short character, she finally obtains her ideal self in the world of Gun Gale Online. Overjoyed by her new persona, she pours her time into the game as LLENN, garnering her reputation as the legendary player killer. However, when one of LLENN's targets gets the best of her, she ends up meeting Pitohui, a skilled yet eccentric woman. Pitohui insists that LLENN participates in Squad Jam, a battle royale. Thrust into the heated competition, LLENN must fight with all her wit and will if she hopes to shoot her way to the top.
Martin Bohm, a widower and single father, is haunted by an inability to connect to his autistic, mute 11-year-old son, Jake. Their relationship and their lives take an extraordinary turn when he discovers his gifted son has the ability to see things that no one else can and the patterns that connect seemingly unrelated events.
Awakening her dormant abilities as a devil one day, Yuuko Yoshida aka Shadow Mistress Yuuko, is entrusted with the mission to defeat the Light clan's shrine maiden, a magical girl, by her ancestor Lilith. Yuuko meets magical girl Momo Chiyoda through her classmate Anri Sada, and challenges her to a duel, but loses quickly due to her lack of strength.
Since then, Yuuko has struggled with her role as a devil and her duel with Momo, and borrowed help from her regularly. However, by a strange coincidence, Yuuko also weakens Momo by taking away her power to cooperate in protecting the peace of Tama city.
Being a teenager is hard enough. Being a Wolfblood teenager is ten times more complicated. 14 year old Maddy loves her abilities - heightened senses, being faster, stronger and more graceful - but hates the secrets that come with them.
After saving the universe, Steven is still at it, tying up every loose end. As he runs out of other people's problems to solve, he'll finally have to face his own.
Destructive monsters from the Mato dimension threaten the earth, while women gifted with powers from Peaches try to stop them. But to save the world, Yuuki must be willing to become Chief Kyoka's servant both on the battlefield and at home.
Agents Napoleon Solo and Illya Kuryakin work for a secret intelligence service working under the auspices of the U.N.
Their immediate superior is Mr. Waverly.
Together they operate out of a secret base beneath the streets of New York City, and accesses through several cover business such as Del Floria's Tailor Shop and the Masque Club.
This secret intelligence service is called U.N.C.L.E.
United Network Command for Law and Enforcement.
In the year 2149, the world is dying. The planet is overdeveloped and overcrowded, with the majority of plant and animal life extinct. The future of mankind is in jeopardy, and its only hope for survival is in the distant past. An ordinary family goes on an extraordinary journey back in time to prehistoric Earth as a part of a massive expedition to save the human race.
With the fifth offshoot of the "Ben 10" franchise, the animated series returns to its roots and its original name, bringing 10-year-old Benjamin "Ben" Tennyson, his cousin Gwen, and Grandpa Max back to life on a new summer vacation journey. As in the original, the stories in the remake of the series also spin around an alien wristwatch called "the Omnitrix," with the help of Ben can turn into ten different aliens, which come up with different supernatural powers. He fights enemy aliens and experiences with his grandfather and cousin the most exciting vacation imaginable.
An astronaut returns home from a year long solo mission in space. She tries to reconnect with her husband and son in their everyday life. Her experiences in space and home lead to events that ultimately will change the course of human history.
The year is 2199. The human race has been crushed in their war with the Gamilos, driven into underground cities by the invader's assault. Scientists estimate they have only a year left. The young officers Susumu Kodai and Daisuke Shima receive a mysterious capsule from a ship that made an emergency landing on Mars and return with it to Earth. It contains humanity's last hope: the planet Iscandar on the other side of the Magellan Galaxy has the technology to defeat the Gamilos and restore the planet. The space battleship Yamato is entrusted with this task, but they have only one year before humanity ends.
Stuck in a small Appalachian town, a young woman’s only escape from the daily grind is playing advanced video games. She is such a good player that a company sends her a new video game system to test…but it has a surprise in store. It unlocks all of her dreams of finding a purpose, romance, and glamour in what seems like a game…but it also puts her and her family in real danger.
Imagine the perfect American town... beautiful homes, manicured lawns, children playing safely in the streets. Now imagine never being able to leave. You have no communication with the outside world. You think you're going insane. You must be in Wayward Pines.