I am a dull otaku who lost consciousness after eating raw pork liver. When I awoke, it seemed that I had been reincarnated into another world... but I had also become a pig! As I was rolling around in a pigsty covered in mud, Jess, a kind, angelic, beautiful girl, came to my rescue. "Oink!!" "Um, you don't have to force yourself to talk. I'm able to... understand you." This girl who was devotedly caring after my pig-self was a member of the Yethma, and her people have the ability to read minds. "This is bad! That means she can see through all of my lustful delusions!" Now in Mesteria, a world run by swords and magic, a pig and a mind-reading beauty set off on their lovey-dovey fantasy adventure! ... Or do they?
Set in a world where humanity has lost control of the oceans to the “deep sea fleet,” the only hope to counter this threat are the Kanmusu, a group of girls who possess the spirit of Japanese warships. The story revolves around Fubuki, a destroyer who comes to the Chinjufu base to train with other Kanmusu. Watch as their stories unfold!
Sometime in the 22nd century, humans have fully terraformed and colonized Venus and Mars. The Neosapiens, an artificially engineered race created to be slaves for the Terrans, have turned against their masters and formed the Neosapien Order/Empire/Commonwealth. Under the rule of the calculating Governor General Phaeton, the Neosapiens have launched an invasion of Earth and Venus. The ExoFleet, the Homeworlds' space navy (in particular, Able Squad, a group of Exo-Frame pilots led by Lieutenant J.T. Marsh), fight against the invasion in an interplanetary war to protect the Terrans.
Heian-kyō, capital and the center of elegant, aristocratic culture, is heavily guarded by a spiritual force field -- or so it seems. In reality, onmyōji (court magi who create the spiritual force field) can only defend the palace located in the northern part of the city; in downtown, monsters known as "horror" that feast upon human souls roam after sunset. There are, however, a group of heroes protecting commoners from "horrors" in darkness.
During the back-end of the 19th century, the genius but socially awkward engineer Sorano Appare and the wise yet cowardly samurai Isshiki Kosame find themselves drifting in the sea between Japan and America. With no money, the duo decide to enter the Trans-America Wild Race to win the prize money so they can get home. The two encounter rivals, bandits, and challenges in the wilderness as they race through America, from the starting line in Los Angeles to the finish line in New York, in the steam-powered car they built.
In order to stop the mysterious "Penguin Empire" from interfering with world peace, secret organization "Prince Beauty Parlor" has developed a giant robot that is powered by a rare special energy source called "Hi-ERo particles." Organization member Kyōko Sonan has located an ordinary high school student, Kōichi Madanbashi, with high amounts of Hi-ERo particles, making him a suitable candidate to pilot of the giant robot. But there is only one way to release his particles: allow Madanbashi to persuade him with lewd behavior.
League of Super Evil is a Canadian animated television series inspired by the sketch "Once Were Heroes" by Ryan Harper-Brown, co-created by Philippe Ivanusic-Vallee, Davila LeBlanc, Peter Ricq, developed by Asaph Fipke, and produced by Nerd Corps Entertainment in conjunction with YTV. On YTV, it premiered on March 9, 2009, at 10:30 a.m. ET. The show is airing on Nickelodeon in Canada, Spain, the Netherlands, Portugal and on Cartoon Network in most of Southeast Asia, India, Australia, New Zealand, The United States, CBBC in United Kingdom and Canal Plus, Canal J, and Gulli in France. The first season consisted of 26 episodes. The second season consisted of 13 episodes. In total, 52 episodes have aired. In Latin America, it is aired on Disney XD. The second season started airing in Canada in September 2010 and the third season aired from June 2012 to August 2012. The series ended on August 25, 2012.
Five adorable adopted pets are given super-powered Robo-Suits by kid inventor Dax, then going on a mission to save other pets in trouble and learning how to become a family in the process.
Nick used to be a member of a veteran adventurer party, helping his undisciplined friends with the accounts whenever he could. But what was his reward? Getting accused of embezzlement and kicked out by the leader he respected. Before long, he finds a few other jaded adventurers and kindred spirits, and together, they form their own unstoppable party!
Kimimaro works two jobs to make ends meet. He could go from pauper to prince in a parallel world called the Financial District—if he’ll invest his future as collateral in a dangerous game. Winning gets you more wealth, but losing could erase you from existence. When the destructive forces at play compel Kimimaro to confront the most powerful player, can he save the real world from total collapse?
Akira Oono awakens in the body of his online character: Demon Lord Hakuto Kunai. With powerful game mechanics and abilities on his side, this gamer turned badass plots his course through a new world filled with saints, demons, and charming companions!
This is the story of Tooru Kokonoe who has enrolled at Kouryou Academy, a school which trains students in wielding Blaze, soul powered weapons to prepare them for the Dorn Agency's special peacekeeping corps. When Tooru is partnered with a mysterious girl: Julie Sigtuna, he finds he has to overcome many hurdles to ensure their teamwork and fighting skills are up to par for the duration of their training.
In a forgotten town known as the old capital of Tokyo, strange and mysterious crimes are progressively occuring. These supernatural occurances are beyond comprehension and bring fear and terror to the people. Only one person is not intimidated by the evil underlying these occurances and is willing to challenge them: Hyuga Mayuki, a young boy detective who holds a special insight power that allows him to uncover the real truth behind these occurances.
Taking place on Kongo Bongo Island, the show focuses on Donkey Kong, the island's resident hero. Before the series' events, he was chosen as the island's future ruler by a magical artifact known as the Crystal Coconut, which is connected to a spirit known as Inka Dinka Doo. In the present, Donkey Kong must prove he deserves the role through his heroics and by simply guarding the coconut.
Alongside various allies such as his best friend and sidekick Diddy Kong and his mentor Cranky Kong, he must protect the Crystal Coconut from various threats, most notably the villainous King K. Rool and his Kremling army who long to steal it in order to rule Kongo Bongo. Oftentimes, Donkey Kong has to juggle his guardian duties with his social life, his relationship with Candy Kong, and his love of gorging on bananas.
The story of Mac Conway, a Marine who returns home to Memphis from Vietnam in 1972 and finds himself shunned by those he loves and demonized by the public. As he struggles to cope with his experiences at war, Conway is drawn into a network of killing and corruption that spans the length of the Mississippi River.
Bear Grylls is taking it up a level by teaching his celebrity guests essential survival skills that they'll have to master and then prove they can use in a high stress situation.
Love, business, anxieties, friendships, feuds, and resentments paint the picture of the main story, that of a group of criminals who for nearly fifteen years, from 1977 to 1992, cherished an illusion: that of conquering Rome. The Lebanese, Freddo, Dandi, Patrizia, and Commissioner Scialoja are some of the characters inspired by the true story of the Magliana gang.
As stated by Aldo Grasso, the first season of the series gives more space to the crime scene, that is, the criminal exploits of the Magliana gang, while the second season delves deeper into the "behind the scenes" of the crime: thus, the gang's repositioning after a key plot event, and the effects and questions this has provoked in the protagonists' consciences.