A collection of interconnected stories that follow the mysteries surrounding awareness, intention, desire, free will, and the uncanny nature of consciousness.
Trollz is an American animated television series produced by DiC Entertainment and features the adventures of five fictional teenage girls, who call themselves the Best Friends for Life, who use magic to help them with their everyday life as well as battling whatever magical creatures and problems they may find themselves up against. These trollz were based on the troll doll created in the 1960s becoming one of the biggest fads in the world.
Marvin Marvin follows the adventures of a teenage alien with special powers named Marvin who was sent to Earth by his parents in order to protect him from evil invaders on his home planet.
This weekly, half-hour topical animated series set in an extraterrestrial newsroom covers up-to-the-minute news and commentary about the universe’s most baffling species - the inscrutable Humans of Planet Earth.
Once upon a time, in a cottage above the cliffs on the Dark Sea of Darkness, there lived three children and their trusty dog Nugget. Janner Igiby, his brother Tink, and his sister Leeli are gifted children as all children are. Together they discover the secret of the Jewels of the Shining Isle. They will need their special gifts and all the love of their noble mother and ex-pirate grandfather to survive the venomous Fangs, sea dragons, flabbits, and (gulp) toothy cows!
The Wingfeather Saga blends the whimsy and heart of THE PRINCESS BRIDE with the vastness and peril of THE LORD OF THE RINGS. After living for years under occupation by the evil Fangs of Dang, the Igiby children find a map rumored to lead to the lost Jewels of Anniera---the one thing the Fangs will do anything to find---and the family is thrown headlong into a perilous adventure, uncovering hidden truths about who they are that will change their world forever.
Late-night series featuring a mix of vérité documentary, musical performances, surrealist melodrama and humorous animation as a stream-of-consciousness response to the contemporary American mediascape.
10,000 years ago, amidst a war that spanned millennia, the Kherubim and Daemonites crashed on the planet Earth. While the Kherubim assimilated, the Daemonites carried their plans of domination underground, until which time they could resurface and conquer not only Earth… but the entire galaxy. Now… the time has come, necessitating the Kherubim and their descendants to emerge, mobilize and form the Covert Action Teams (WildC.A.T.s). Their mission: to fight the evil Daemonite forces and ensure the safety and sovereignty of the planet. Watch how it begins and ends as Warblade, Zealot, Grifter, Spartan, Voodoo, Maul, and Void go head to head with Lord Helspont and the evil Daemonites to determine the fate of the universe.
Swamp Thing: The Series, is a science fiction, action/adventure television series based on the DC Comics character Swamp Thing. It debuted on USA Network on July 27, 1990 and lasted three seasons for a total of 72 episodes. It was later shown in reruns on the Sci Fi Channel.
Moby Dick and Mighty Mightor is a science fiction animated series created by Alex Toth for Hanna-Barbera Productions, which ran on CBS from 1967 to 1969. Despite Moby's name coming first, he had only one short per half-hour episode, sandwiched between two with Mightor; the same structure was used the previous season for H-B's Frankenstein, Jr. and The Impossibles.
The Neuroi, an enemy of mankind, suddenly appeared mainly in Europe in the 1930s. Only girls with special magical powers called Witches could confront the Neuroi who were difficult to destroy with ordinary weapons. In 1944, the Neuroi nest above the republic of Gallia was eradicated, and safety of western Europe has been ensured. The allied forces earnestly began planning for an oppositional operation towards central and eastern Europe. An order to scramble is given to the 502nd Joint Fighter Wing "Brave Witches" whose base is in Peterburg within the Orussian Empire.
A rip-roaring fantasy adventure, Pirate Islands sees 15-year old Kate and her younger brother and sister trapped inside a computer game set on an island controlled by swashbuckling pirates. They soon discover that the only way home is to finish the game-by beating the pirates and the castaway children to the hidden pirate treasure.
In the year 2046, a cop and his female android partner called Armitage, part of the latest android line known as "class III" models that look, act and feel human, investigate illegal manufacture of class III androids on colonized Mars.
Professor Challenger, on an expedition to South America, shoots an animal that he claims is a pre-historic pterosaur. On his return to England, his fellow Professor, Summerlee, and most of the scientific establishment dismiss it as a hoax. However, an ambitious hunter and womaniser John Roxton and journalist Edward Malone are prepared to undertake the mission to find the truth.
The year is 2020. Fifteen-year-old Noah lives with his family in the futuristic underground community of North Col. The world above is a frozen wasteland after a massive comet strike destroyed all other life in the world including the animals. One night, he accidentally time travels to the future and finds himself trapped in the year 2085 in a desolate desert place called Haven with a group of children, the Nomads, led by Arushka.
Explore what it will be like to be human one million years into the future. Today’s brightest futurists, scientists, scholars and notable science fiction writers guide viewers through the very latest advances in technology, ideas and innovations that likely will power the evolution of our species.
Sigmund and the Sea Monsters was an American children's television series that ran from 1973 to 1975, produced by Sid and Marty Krofft and aired on Saturday mornings. There were 29 episodes spanning two seasons.
A group of young vampires are subjected to a daring experiment by the Elders: taken in by a boarding school that also housed mortal teenagers, with the intent of civilizing the vampires.
Crunch Time begins when four grad students accidentally open up a black hole that could be the end of the world. After recklessly handling cutting-edge tech in their school lab, this brilliant team of jackasses creates a small, but potentially earth shattering, black hole that grabs the attention of government operatives. Since the “wanna-be” scientists can’t pinpoint exactly where their experiment went wrong, they must work with the secret government agency sent in to save the day by detailing EVERY illegal thing they’ve done in the lab thus far.