Reality quickly unravels when antisocial Yukiteru is called into a death match against 11 other mentally scarred individuals. Each player has a prophetic device tuned to their personality, giving them control over their future—and the fate of their foes.
The young adventurer Belgrieve retires to a quieter life after losing his leg to a beast. While gathering herbs in the woods one day, he rescues an abandoned child. Angeline trains with her father and later achieves S-Rank in the capital’s adventurer guild. Five years later, she decides to return home. Will Belgrieve get another chance at being an adventurer? Will Angeline return home unscathed?
Rein is a Beast Tamer who fights alongside heroes to bring down the Demon King. But one day his comrades declare him useless and kick him out of the party, after which he decides to start a carefree life as an adventurer. During the test he must pass to become an adventurer, he runs into a girl named Kanade who is being attacked by a monster. Rein risks his life to make sure she can escape, but then she brings down the monster in one hit. It turns out that Kanade is from the inordinately powerful tribe of cat people, one of the strongest species! She becomes attracted to his combination of talent and gentle nature and asks: "Would you try to tame me?" Rein forms a contract with the strongest cat-eared girl and starts his new life as an adventurer. The heroes who kicked him out of the party, as well as other stronger species, take notice of his power.
What do an alien, a rogue ninja, a girl with superpowers, and a disguised boy have in common? They’re all friends hiding as 8th graders at an all-girls school. Though none of them are aware of each other’s secret, their lies keep their friendship tight. If this wild bunch isn’t enough, their classroom is in danger of being destroyed…oh and Earth too!
High school freshman Hiro Amanokawa activates a mysterious device left behind by his father called "Digivice" that makes unknown creatures that cannot be seen by ordinary people, the Digimon, visible to his eyes. This is the story of this other side of the world that nobody is aware of. With their friends, Hiro and Gammamon dive into the mysterious world where these creatures live.
Misora Kanata is a first-year student on the Takanosaki High School cheerleading team. She won a national championship in middle school, but can’t jump after a mistake in a competition. She befriends Suzuha, Shion, Anna, Onka, and Megumi to form the PoMPoMs. Their new team goes beyond cheerleading to reach the hearts of the people they cheer on. They might just change the world!
In the near future, humanity has taken its first steps towards journeying into the far reaches of the galaxy. Upon doing so they discover a huge race of insectoid aliens known as "Space Monsters." These aliens seem dedicated to the eradication of mankind as they near closer and closer to discovering Earth. In response, humanity develops giant fighting robots piloted by hand-picked youth from around the world. Shortly after the discovery of the aliens, Noriko Takaya, the daughter of a famous deceased space captain, enters a training school despite her questionable talents as a pilot. There, she meets her polar opposite, the beautiful and talented Kazumi Amano, and is unexpectedly made to work together with her as they attempt to overcome the trauma of war as well as their own emotions.
After a Momotaro assassin suddenly kills his adoptive father, Shiki vows to avenge him. But first, he must learn to control his newly awakened Oni blood.
Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace. Along with its own personal army, Hellsing also has a few secret weapons. Alucard, an incredibly powerful vampire, has been controlled by Hellsing for years. Although he dislikes being a servant to the Hellsing family, he certainly enjoys his job as Hellsing’s vampire exterminator. Seras is a fledgling vampire and a former police woman. Although reluctant to embrace her new self, she is still a valuable member of the organization. Integra Hellsing, the current leader, is usually fully capable of fulfilling her duty, but lately, vampire activity has been on the rise. Unfortunately, the cause is more alarming than anything she could have imagined...
One day, Mitsuha falls off a cliff and is transported to a medieval Europe–type world! After a near-death encounter with a pack of wolves, she then realizes that she's able to transport between two worlds—this one and her own. Taking advantage of this ability, Mitsuha decides to live in both worlds and calculates that she'll need 80,000 gold coins to be able to retire! Mitsuha now has to come up with different ways to collect her gold coins!
Everything about college student Amamiya Yuuhi is average: grades, looks and his blasé outlook on life. So what happens when he awakens one day to a talking lizard, who informs him that there is a gigantic hammer in outer space, poised to split the Earth into pieces, and requests his allegiance in the fight against the forces of evil? Pretend it never happened! Unfortunately for Yuuhi, a little bit of coercion in the form of a super-powered princess prevents him from returning to his mediocre life-as-usual.
In the adventure of his lifetime, Yuuhi will join forces with the unpredictable princess and seek out a motley crew of companions to fight back against an evil mage and his horrifyingly powerful homunculus before the Biscuit Hammer destroys the planet!
Musashino, Tokyo. An elementary schooler repeatedly attacks people in the streets. Known only to the public as "Lil Slugger", none of the victims can recall the young boy's face and only three distinct details are left in their memories: golden inline skates, a baseball cap, and the weapon: a bent golden baseball bat. Detectives Ikari and Maniwa set out to track down the perpetrator and put an end to his crimes.
With no soccer accomplishments to speak of during the entirety of Suou Sumire's junior high school years, the young wing gets an odd offer. Suou's main rival, Soshizaki Midori, invites her to join up on the same team in high school, with a promise that she'll never let Suou "play alone." It's an earnest offer, but the question is whether Suou will take her up on it. Thus the curtain opens on a story that collects an enormous cast of individual soccer-playing personalities!
As the war between the Imperial Army and Hellhorde rages on, the Princess, despite being armed with her mythical sword Excalibur, is captured and imprisoned. What kind of torture does she face at the hands of the chief demon interrogator? Fluffy fresh-baked toast! Hot, steaming ramen! Oh, the humanity! Can the Princess withstand these tormenting treats and keep her kingdom’s secrets safe?
On Earth in the near future, humanity faced imminent destruction from mysterious giant creatures known as "Huge." The entire world unites against the Huge, and successfully develops weaponry known as "CHARM" (Counter Huge Arms) by combining science and magic. CHARM exhibits high rates of synchronization with teenaged girls, and the girls who use CHARM are viewed as heroes called "Lilies." Throughout the world, "Garden" military academies are established to train Lilies to face the Huge and to serve as bases to protect and guide people.
Riri Hitotsuyanagi managed to pass the exam to enter the prestigious Garden known as Yurigaoka Girls' School. She entered in an attempt to find Yuyu Shirai, a girl who rescued her in her past. This is a story about Riri and other girls who aim to become Lilies at one such Garden.
Being an adult is hard, and for Uramichi Omota, that truth weighs on him. While on TV, he’s the upbeat exercise instructor for a children’s show, but he and his coworkers keep revealing the plight of adulthood on air. At least they’re working through it.
When Yadomi Jinta was a child, he was a central piece in a group of close friends. In time, however, these childhood friends drifted apart, and when they became high school students, they had long ceased to think of each other as friends.
One of the friends from that group, Honma Meiko, now has a wish she asks Jinta to fulfil. The problem is, she can't remember what her wish is anymore.