Gil Oh-so, an employee at a cleaning company, meets Jang Seon-gyul, the boss of the company. The two are diametric opposite when it comes to cleanliness. With the help of Oh-sol, Seon-gyul faces his mysophobia and falls in love with her.
The year is 1991 and 6th grader Yaguchi Haruo only has video games to live for. He's not popular in school and he's neither handsome, funny, nice nor even friendly. The only thing he has going for him is that he is good at video games. One day at the local arcade, he plays Oono Akira, a fellow classmate but who's popular, smart, pretty and a rich girl that absolutely destroys him at Street Fighter II. Not only does he lose to her 30 times in a row, he can’t beat her at any game. Haruo can’t seem to shake Akira off as she follows him from arcade to arcade everyday after school and beats him every time. As weird as it sounds, the odd couple begins a strange bond and friendship.
To create a top-tier trauma center, a war-seasoned doctor arrives — bringing his blunt but skilled ways to transform his team into life-saving mavericks.
Noh Ji Wook is a prosecutor in the Central District Prosecutors’ Office who ends up switching professions to a private attorney. He harbors a trauma stemming from an event in his childhood involving his parents and his first love. Eun Bong Hee, a Taekwondo athlete in her youth, is a prosecutor trainee who has become a murder suspect. Eun Bong Hee and Noh Ji Wook both find themselves being the focus of a killer.
Living in Ikebukuro — an area infamous for juvenile crime, 21-year-old Makoto Majima becomes associated with a youth gang called the G-Boys. A troubleshooter known for his cool headedness and ability to get things done, Makoto diffuses tense situations around Ikebukuro to keep his friends and others out of harm's way. However, the mysterious death of his girlfriend and an escalating gang turf war threaten to be more than Makoto can handle.
Norsemen is an epic and humorous drama series set in the Viking Age. The residents of an 8th-century Viking village experience political rivalry, social change and innovations that upend their culture and way of life.